Communications

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We live in a world where virtual reality becomes ever more attractive thanks to its possibilities. Usually, when we accept the benefits of yet another fruit of civilization, seeing it as a plus, we must also deal with its negative aspects, the minuses. There are many such negatives, which are being investigated by various branches of science.

The older generation, the so-called "immigrants" into the digital environment, received an "inoculation" leading to the comprehensive development of their emotional behavioral faculty back in their childhood. From those childhood experiences, they derive the ability to play living games, understand the language of non-verbal communication, enjoy direct human contact, crave such contact, and be happy in real life.

In the "Communications" sculpture, the babies symbolize the birth of the "digital generation", which has been subjected, from the very beginning, to the influence of virtual worlds. They are positioned maximally close to each other, yet there are no indications of a real connection between them: They do not touch, not even accidentally, and there are no emotions that would hint at physical contact. How, in the absence of acquired emotional habits, can one learn to recognize feelings and gain the ability to share one's personal experiences? After all, if reality can be deceptive, then the virtual world multiplies this possibility manifold. Will future generations manage to fully develop the ability to tell the original from the fictional, or will the real lose its meaning, ushering in an age of the post-real world?

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